"Sometimes things get a little strange in
a Western town. Especially when John Barleycorn is involved."
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5+ pistol rounds
8+ rifle rounds
4+ shotgun rounds
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Shooter starts behind piano with rifle on bar, shotgun on gambler's
table.
At the buzzer:
- Move to bar and throw whiskey bottle at zombie of your choice. Stay
behind bar and with the rifle engage zombies until all visible through
bar window are down, reload as needed.
- Take rifle, open and empty, to card table, then with pistol engage
remaining zombies with 5 shots. Shooter may reload either rifle or pistol
as needed to ensure all zombies visible through window are down.
Take shotgun to door and take out the crawling zoobies. Metal knockdown
targets.
- Clear all guns with the TO before leaving the stage.
Notes:
At least 8 rifle rounds, 5 pistol rounds and 4 shotgun rounds
must be expended at the appropriate locations..
Shooter may elect to end stage with zombies still up after expending
at least 17 rounds (8 rifle, 5 pistol plus 4 shotgun.)
Remaining zombies will be counted as misses.
Any shooter using cap and ball pistol may use a cartridge pistol for
reloads at the card table if desired. Cartridge pistol will be staged empty
on the card table.
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If a cap and ball pistol is to be used for reloads, shooter must stage
the gun with five charged chambers on the card table. Shooter must cap
all five charged chambers before any gun is fired at the card table. All
capped chambers must be fired.
Any shooter may use a pocket pistol for reloads at the card table. Pocket
pistol will be staged empty on the card table. |
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