Stage 1 Stage 2 Stage 3 Stage  4 Stage 5 Stage 6 Home
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Stage 3
"Sometimes things get a little strange in a Western town. Especially when John Barleycorn is involved."
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5+ pistol rounds 
8+ rifle rounds 
4+ shotgun rounds
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Shooter starts behind piano with rifle on bar, shotgun on gambler's table.

At the buzzer:

- Move to bar and throw whiskey bottle at zombie of your choice. Stay behind bar and with the rifle engage zombies until all visible through bar window are down, reload as needed.

- Take rifle, open and empty, to card table, then with pistol engage remaining zombies with 5 shots. Shooter may reload either rifle or pistol as needed to ensure all zombies visible through window are down.

Take shotgun to door and take out the crawling zoobies. Metal knockdown targets. 

- Clear all guns with the TO before leaving the stage.

Notes:
At least 8 rifle rounds, 5 pistol rounds and 4 shotgun rounds  must be expended at the appropriate locations.. 

Shooter may elect to end stage with zombies still up after expending at least 17 rounds (8 rifle, 5 pistol plus 4 shotgun.)
Remaining zombies will be counted as misses.

Any shooter using cap and ball pistol may use a cartridge pistol for reloads at the card table if desired. Cartridge pistol will be staged empty on the card table. 

 


 
 
If a cap and ball pistol is to be used for reloads, shooter must stage the gun with five charged chambers on the card table. Shooter must cap all five charged chambers before any gun is fired at the card table. All capped chambers must be fired.

Any shooter may use a pocket pistol for reloads at the card table. Pocket pistol will be staged empty on the card table.