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 Stage 3 "The Cabin"
Bay 9
You've got your man trapped in the old miner's cabin. But the thick rock and timber walls make it impossible to shoot him. But you have some dynamite and an old civil war cannon ball. That ought to flush him out!
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Stage Description:

For the stage, you'll need:
10 Pistol -- (Josey Wales 20 rounds)

10 Rifle -- (Plainsman/Monte Walsh 5 rounds)

2+ Shotgun 
    No Required Gun Order

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Shooter starts in circle with 6 dynamite sticks in hands, revolvers holstered, rifle staged safely, shotgun staged safely, cannon ball staged safely. This stage includes a running plate that is actuated by rolling the cannon ball down a trough. 

The shooter may choose to roll the cannon ball at any time. However no gun may be shot until three sticks of dynamite have landed between the two lines parallel to the firing line at 10 and 20 feet and No pistol may be shot until the cannon ball releases the running plate.

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When ready Good Guys say, "I'll serve you up some Nobel Justice!" 
When ready Bad Guys say, "I'll blow you to kingdom come you do gooder!" 

At the buzzer:

- Toss 1 stick at a time until three dynamite sticks are between the lines or you have expended all 6 sticks.
- After landing the three sticks between the lines or expending all 6 sticks and actuating the runner use up to 5 pistol rounds to engage the runner target until the target gets to the end of its run, any remaining rounds are to be shot at the stationary pistol target. No misses will be counted but shooter gets 1 second bonus for each hit on the runner plate.
- Engage the stationary pistol target with second 5 pistol rounds. Misses will be counted.
- With the rifle, double tap the 5 closest rifle targets. Plainsman/Monte Walsh engage the 5 farthest rifle targets, one shot each.
- With the shotgun knock down the two targets.

Reminder: There is No Required Gun Order